20 mars 2016
20 mars 2016


AUTHOR: // CATEGORY: Non classé No Comments

There are 3 major areas that have driven the 360 Degree VR technology.

            -The one tech area that started this new revolution is the evolution in head mounted display like the Occulus Rift. This technology is now more accessible than ever and plenty of choice will be available soon or is already available (Occulus Rift, HTC Vive, PlayStation VR, Google Cardboard, etc…). With this also comes the evolution of social media like Facebook or Youtube that now support 360-degree VR video.

            -The second key area is the evolution in cameras. Shooting 360-degree video is now much easier than before and allows almost anyone to create VR content.  Small cameras like the Ricoh Theta or the Kodak Pixpro open this new world of 360-degree video to the masses.  For the professional there are several options to shoot 360 video, from the new Nokia OZO to the NEXT VR camera or a homemade mount with RED camera. All of them provide bluffing (bluffing???) and immersive images.

-The area driving this new technology is the real time rendered 3D games and pre-rendered 3D games. Real time rendered is basically a video game – it has always existed but the upcoming ARHMD (DEFINE) (and the quality of graphics we have nowaday) will change the way we play and the way we interact with the game.  Pre-rendered basically creates a 360 video by using a game engine.  You will not be able to move freely or interact like in a game.

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